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Nobody saves the world genres12/17/2023 ![]() So depending on the dungeon you are going for, you'll want to take the right form with the right activated abilities and passive abilities. The game does offer some customization as each form can equip 1 ability from another form and various passive abilities that you have unlocked in the other forms. Each form offers a different selection of abilities, and the more you play with a form the more abilities you get to unlock (and eventually more forms). The premise of the game is that you are "Nobody" but you can change forms, from creatures like a rat or a horse to various human forms like guard and ranger. It's not a Metroidvania and goes more into RPG territory, but it has some similarities with the drawing style and the general humor the game offers. Having played Guacamelee! a few years ago, I had pretty good expectations for the Drinkbox studio latest game and I think it delivered. Its comedic touches and unique build ideas are the best things going for it, and definitly make it worth discovering. At times it feels like the casual first action rpg, given how easy most of it is, and how straight forward its systems are presented. Its not one of the best games ever, but there is enough good ideas and execution to make it a fun lighthearted game. Unfortunatly it takes away from the emotional investment of the story, but the games wants to deliver a good lighthearted fun time from start to finish. There are a lot of jokes in the plot, and meta commentaries as well, but it never feels forced as its tonally on point from start to ending of the game. Storywise its quite simple and to the point, but its the execution that makes it so appealing. ![]() The animations really add a lot of characters to the NPCs (that dont have much depth going for them), and makes the jokes hit harder. But there is an obvious comedic touch that the art style hints at, and its quite effective really. The game has a very striking art style for sure, reminding me a lot of the grotesque art style of movies by Sylvain Chomet. These dungeons are the main source of grinding if it needs to be done, but even with the randomized layouts they dont really add enough to diversify the experience. Level design is also interesting featuring a mix between a zelda title like link to the past in its open world design, that offer plenty of side quests and secrets to find, but also roguelite with its take on randomized self contained dungeons. ![]() These arent required to beat the game, but the later forms really are way more powerful than the starting ones, with better stats and synergies, so you are incentivized to go after them to have a more enjoyable time. Unfortunatly this means that the game slows down a bit in its middle section, which requires a bit of grinding to unlock the more advanced forms. Moment to moment the game is not satisfying as a proper diablolike, as hits dont feel impactful, and there isnt a lot of loot to gather besides money and upgrade points. This is the best part of the game, as it allows you to create the build that feels the most fun to play, and fits best the challenges the game offers. Its similar in style to a diablolike, but with a very unique gimmick that you can change between classes (in this game being forms), at will, and after the mid game you can effectively create unique builds by combining abilities between each class. ![]() Nobody Saves the World is a very creative and fun action rpg, from the studio behind the Guaccamelee games.
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